Haze Seas Fruits Tier List

All live official fruits ranked for farming, bosses, pressure, and progression.

S

S Tier

Best overall picks for farming pace, boss pressure, and long-term value.

Dragon fruit
Dragon
Mythical

Bossing / endgame carry

High-end damage, boss speed, and late-game carry potential keep it at the top.

Dough fruit
Dough
Mythical

Bossing / combo pressure

Reliable combo pressure and strong PvE clear make it one of the safest elite picks.

Electricity fruit
Electricity
MythicalLogia

Fast farming / mobility

Lightning mobility plus safe farming reach gives it one of the cleanest grind loops.

Darkness fruit
Darkness
LegendaryLogia

Control / PvE pressure

Pull, control, and heavy follow-up damage make it oppressive in both grinding and fights.

Phoenix fruit
Phoenix
Mythical

Sustain / mobility

Flight, sustain, and stable area pressure let it stay strong across long sessions.

Shadow fruit
Shadow
Legendary

Burst / late-game scaling

Its burst routes and ranged threat scale well once players know the kit.

Gum fruit
Gum
Mythical

Transformation / combos

Strong form path and high payoff combo damage keep it in the top conversation.

A

A Tier

Strong mains with clear upside, but a little less oppressive than the top band.

Light fruit
Light
RareLogia

Leveling / movement

Travel speed and easy farming value make it one of the best level-up fruits.

Magma fruit
Magma
LegendaryLogia

Quest farming / AoE

Wide logia damage and simple quest clearing keep it near the top for progression.

Tremor fruit
Tremor
Legendary

AoE / bosses

Large-area impact and boss control stay valuable even when the meta shifts.

Venom fruit
Venom
Legendary

Damage over time / denial

Poison pressure and denial tools give it strong value without perfect execution.

Leopard fruit
Leopard
Legendary

Melee burst / mobility

Fast melee conversions hit hard, but it asks for more commitment than the top band.

Wolf fruit
Wolf
Legendary

Close-range pressure

Very strong close-range pressure, though it is less forgiving than the best all-rounders.

Ice fruit
Ice
RareLogia

Control / beginner safety

Freeze control and safe starter farming keep it above the middle of the roster.

Magnet fruit
Magnet
Legendary

Ranged control

Its ranged control toolkit is strong, but it does not warp progression like S tier fruits do.

B

B Tier

Solid progression fruits that stay usable, even if they are not meta-defining.

Flame fruit
Flame
RareLogia

Early farming

Efficient early farming and simple logia play keep it useful without pushing top-end value.

Gas fruit
Gas
RareLogia

Zone control

Zone damage and logia comfort are real strengths, but it is less decisive than stronger options.

Soul fruit
Soul
Legendary

Ranged pressure

Good range and pressure are there, but it lacks the standout edge of higher bands.

Control / utility

Useful control and knockback keep it playable, even if the pace feels situational.

Buddha fruit
Buddha
Uncommon

Safe grinding / melee scaling

Very safe for melee grinding, but the best farming fruits clear faster and travel better.

Utility / setup

Utility-heavy tools reward planning more than raw speed, which caps its consensus rank.

String fruit
String
Uncommon

Projectiles / spacing

Decent projectile pressure and movement help, but stronger rares outpace it.

Mammoth fruit
Mammoth
Uncommon

Transformation

A usable transformation pick, though the overall payoff lands short of the higher tiers.

C

C Tier

Playable utility picks that need favorable situations to keep pace.

Love fruit
Love
Rare

Utility

It has workable utility, but not enough carry power to stay high on a broad tier board.

Paw fruit
Paw
Uncommon

Ranged utility

Its ranged tools can work, but the kit is too niche to rank above steadier fruits.

Smoke fruit
Smoke
UncommonLogia

Early safety

Early logia comfort is helpful, then better farming fruits replace it quickly.

Sand fruit
Sand
UncommonLogia

Early grinding

Fine for early grinding, but its damage ceiling does not keep pace for long.

Snow fruit
Snow
UncommonLogia

Control / early route

Control helps at the start, yet the overall clear speed slides behind mid-tier picks.

Barrier fruit
Barrier
Common

Defense / stalling

Defensive utility exists, but it is too slow for most efficient progression paths.

D

D Tier

Starter or filler fruits that are usually replaced quickly.

Vanish fruit
Vanish
Common

Starter filler

A temporary starter choice with misdirection value, but little reason to keep once upgrades appear.

Circus fruit
Circus
Common

Starter filler

Starter-only movement and impact value falls off fast when stronger fruits show up.

Spin fruit
Spin
Common

Starter filler

Useful only as short-term filler and rarely worth building around.

Spike fruit
Spike
Common

Starter filler

The payoff is too low to keep pace past the opening route.

Bomb fruit
Bomb
Common

Starter burst

Some early burst helps, but progression moves past it very quickly.

Full Ranked List

Every live official fruit in one ordered table with a short placement note and a reserved detail-page entry.

Tier Fruit Rarity Role Reason
S Dragon Mythical Bossing / endgame carry High-end damage, boss speed, and late-game carry potential keep it at the top.
S Dough Mythical Bossing / combo pressure Reliable combo pressure and strong PvE clear make it one of the safest elite picks.
S Electricity Mythical Fast farming / mobility Lightning mobility plus safe farming reach gives it one of the cleanest grind loops.
S Darkness Legendary Control / PvE pressure Pull, control, and heavy follow-up damage make it oppressive in both grinding and fights.
S Phoenix Mythical Sustain / mobility Flight, sustain, and stable area pressure let it stay strong across long sessions.
S Shadow Legendary Burst / late-game scaling Its burst routes and ranged threat scale well once players know the kit.
S Gum Mythical Transformation / combos Strong form path and high payoff combo damage keep it in the top conversation.
A Light Rare Leveling / movement Travel speed and easy farming value make it one of the best level-up fruits.
A Magma Legendary Quest farming / AoE Wide logia damage and simple quest clearing keep it near the top for progression.
A Tremor Legendary AoE / bosses Large-area impact and boss control stay valuable even when the meta shifts.
A Venom Legendary Damage over time / denial Poison pressure and denial tools give it strong value without perfect execution.
A Leopard Legendary Melee burst / mobility Fast melee conversions hit hard, but it asks for more commitment than the top band.
A Wolf Legendary Close-range pressure Very strong close-range pressure, though it is less forgiving than the best all-rounders.
A Ice Rare Control / beginner safety Freeze control and safe starter farming keep it above the middle of the roster.
A Magnet Legendary Ranged control Its ranged control toolkit is strong, but it does not warp progression like S tier fruits do.
B Flame Rare Early farming Efficient early farming and simple logia play keep it useful without pushing top-end value.
B Gas Rare Zone control Zone damage and logia comfort are real strengths, but it is less decisive than stronger options.
B Soul Legendary Ranged pressure Good range and pressure are there, but it lacks the standout edge of higher bands.
B Gravity Rare Control / utility Useful control and knockback keep it playable, even if the pace feels situational.
B Buddha Uncommon Safe grinding / melee scaling Very safe for melee grinding, but the best farming fruits clear faster and travel better.
B Operation Rare Utility / setup Utility-heavy tools reward planning more than raw speed, which caps its consensus rank.
B String Uncommon Projectiles / spacing Decent projectile pressure and movement help, but stronger rares outpace it.
B Mammoth Uncommon Transformation A usable transformation pick, though the overall payoff lands short of the higher tiers.
C Love Rare Utility It has workable utility, but not enough carry power to stay high on a broad tier board.
C Paw Uncommon Ranged utility Its ranged tools can work, but the kit is too niche to rank above steadier fruits.
C Smoke Uncommon Early safety Early logia comfort is helpful, then better farming fruits replace it quickly.
C Sand Uncommon Early grinding Fine for early grinding, but its damage ceiling does not keep pace for long.
C Snow Uncommon Control / early route Control helps at the start, yet the overall clear speed slides behind mid-tier picks.
C Barrier Common Defense / stalling Defensive utility exists, but it is too slow for most efficient progression paths.
D Vanish Common Starter filler A temporary starter choice with misdirection value, but little reason to keep once upgrades appear.
D Circus Common Starter filler Starter-only movement and impact value falls off fast when stronger fruits show up.
D Spin Common Starter filler Useful only as short-term filler and rarely worth building around.
D Spike Common Starter filler The payoff is too low to keep pace past the opening route.
D Bomb Common Starter burst Some early burst helps, but progression moves past it very quickly.

Haze Seas Swords Tier List

All live swords ranked by damage, drop rate difficulty, and general progression utility.

S

S Tier

Top-tier weapons with supreme scaling, high base damage, and dominant combo setups.

Damage / PvP & PvE meta

The upgraded Dark Blade is the best sword in the game for both PvP and PvE due to its top-tier damage and speed.

A

A Tier

Excellent weapons for mid-to-late game progression, boasting solid range and high reliability.

Zenith sword
ZenithRequired during 3SS and Race V2 progression.

Boss drops / progression helper

An easier to acquire sword with strong storm-themed moves. Essential for 3SS and Race V2 progression.

AoE slashes / boss farming

High damage multipliers and wide slash hitboxes. Great for cluster farming and PvE bosses.

Sea 3 forge / Mythical DPS

The Sea 3 forge upgrade adds a Mythical 3SS path with lower mastery breakpoints and strong multi-hit pressure.

Multi-hit / V2 foundation

Excellent raw multi-hit damage and classic moves. It now acts as the V1 foundation for the Sea 3 forge route.

Fast combos / PvP priority

Fast strike combos and quick animation speeds make it an exceptional choice for active PvP setups.

Pull combos / range control

High drop chance from the Dough superboss. Exceptional range and synergistic pull mechanics.

B

B Tier

Good utility or progression swords that carry you well through Sea 2.

Balanced progression

A notable step up from base double-swords, providing steady slash sequences and reliable range.

Golden Staff sword
Golden Staff+10% damage when used with Electricity Fruit.

Fruit synergy / utility

Provides a key synergy bonus of +10% damage when paired with the Electricity fruit.

Heavy impact / Sea 2 farming

A strong Sea 2 drop. High impact and large knockback range, though windup times are slightly slow.

Mob clearing

Enhanced range and power compared to V1, making it a very robust choice for clearing mobs.

Heavy burst / boss drop

High damage potential from the Dragon Island boss drop, but the 1% drop rate makes it a tedious grind.

Mid-game transition

Solid mid-game legendary sword drop. Good agility and standard slash damage for Sea 1 finish.

Pipe sword
Pipe+10% Fire Effect passive.

Passive fire buff

Purchasable for $250k. Grants a helpful +10% Fire Effect passive, ideal for Flame or Magma users.

C

C Tier

Decent early-game weapons, but quickly outclassed once you transition to Sea 2.

Yoru (Dark Blade) sword
Yoru (Dark Blade)DarkBlade V2 uses the Foggy Castle upgrader route.

Gamepass starter

Premium base sword. Strong out of the gate, but needs the Foggy Castle upgrade to match endgame meta.

Early bossing

Heavy damage with slow execution. Useful for early bosses but too slow for competitive PvP.

Starter purchase

Bought from Magma Minion. Decent range but lacks the damage scaling needed for mid-game onwards.

Early exploration

Provides basic poking utility. Replaced quickly once you enter Sea 2.

Freeze utility

Cheap purchase from Mr Skeleton. Provides some freezing control, though its raw damage is mediocre.

Guaranteed starter drop

Guaranteed drop from the Mace Boss. Decent beginner hammer, but outclassed by swords with faster slashes.

Starter purchase

Decent early coverage but expensive ($500k) for its performance tier.

D

D Tier

Starter-tier weapons with limited range and low base damage.

First weapon

Basic starter weapon bought for $1,200. Meant for the opening levels only.

Collectible filler

Low base damage and short hitboxes make it a temporary collectible rather than a combat choice.

UGC cosmetic utility

UGC-tied collectible with standard basic attacks. Minimal long-term progression value.

Full Ranked Swords

All live swords ranked by performance, with obtainment sources.

Tier Sword Role / Focus Obtainment Reason
S DarkBlade v2 Damage / PvP & PvE meta DarkBlade Upgrader quest in Foggy Castle after owning Dark Blade V1. The upgraded Dark Blade is the best sword in the game for both PvP and PvE due to its top-tier damage and speed.
A Zenith Boss drops / progression helper 100% drop from Zenith boss in Shadow Island cave. An easier to acquire sword with strong storm-themed moves. Essential for 3SS and Race V2 progression.
A Enma AoE slashes / boss farming 10% drop from Enma Boss at Flower Capital mansion; boss spawns every 1 hour. High damage multipliers and wide slash hitboxes. Great for cluster farming and PvE bosses.
A 3 Sword Style V2 Sea 3 forge / Mythical DPS Craftable via Doran the Forge in Land of the Gods. The Sea 3 forge upgrade adds a Mythical 3SS path with lower mastery breakpoints and strong multi-hit pressure.
A 3 Sword Style V1 Multi-hit / V2 foundation Requires at least 3 swords at 300 Mastery, then interact with the 3SS Rock in Sea 3. Excellent raw multi-hit damage and classic moves. It now acts as the V1 foundation for the Sea 3 forge route.
A Raiu Fast combos / PvP priority Given by the NPC behind the skull on Skull Island after bringing the Scroll drop from Shiryu. Fast strike combos and quick animation speeds make it an exceptional choice for active PvP setups.
A Dough Trident Pull combos / range control 50% drop from Dough Superboss. High drop chance from the Dough superboss. Exceptional range and synergistic pull mechanics.
B 2 Sword Style V2 Balanced progression Unlocked through Doc. White after owning 2SS V1 and bringing the book drop from Dual Swordsman Boss. A notable step up from base double-swords, providing steady slash sequences and reliable range.
B Golden Staff Fruit synergy / utility 1% drop from Thunder God on Sky Island. Provides a key synergy bonus of +10% damage when paired with the Electricity fruit.
B SeaBeast Hammer v2 Heavy impact / Sea 2 farming 3.5% drop from White Sea Beast in Sea 2. A strong Sea 2 drop. High impact and large knockback range, though windup times are slightly slow.
B Bisento V2 Mob clearing Current Bisento evolution card on the official Trello. Enhanced range and power compared to V1, making it a very robust choice for clearing mobs.
B Mace V2 Heavy burst / boss drop 1% drop from Mace V2 Boss on Dragon Island. High damage potential from the Dragon Island boss drop, but the 1% drop rate makes it a tedious grind.
B Shusui Mid-game transition Current sword card on the official Trello. Solid mid-game legendary sword drop. Good agility and standard slash damage for Sea 1 finish.
B Pipe Passive fire buff Bought from Soba in Marine Base Town for $250k. Purchasable for $250k. Grants a helpful +10% Fire Effect passive, ideal for Flame or Magma users.
C Yoru (Dark Blade) Gamepass starter Dark Blade gamepass sword. Premium base sword. Strong out of the gate, but needs the Foggy Castle upgrade to match endgame meta.
C SeaBeast Hammer Early bossing 50% Sea Beast drop. Heavy damage with slow execution. Useful for early bosses but too slow for competitive PvP.
C Operation Blade Starter purchase Bought from Magma Minion for $250k. Bought from Magma Minion. Decent range but lacks the damage scaling needed for mid-game onwards.
C Fishman Trident Early exploration Bought from Fork Merchant on Fishman Island with Fork + $50k. Provides basic poking utility. Replaced quickly once you enter Sea 2.
C Soul Cane Freeze utility Bought from Mr Skeleton for $100k. Cheap purchase from Mr Skeleton. Provides some freezing control, though its raw damage is mediocre.
C Mace Guaranteed starter drop 100% drop from Mace Boss. Guaranteed drop from the Mace Boss. Decent beginner hammer, but outclassed by swords with faster slashes.
C Bisento v1 Starter purchase Bought from Bella at Marine HQ for $500k. Decent early coverage but expensive ($500k) for its performance tier.
D Katana First weapon Bought from Sword Shop on Starter Island for $1,200. Basic starter weapon bought for $1,200. Meant for the opening levels only.
D Shark Blade Collectible filler Current sword card on the official Trello. Low base damage and short hitboxes make it a temporary collectible rather than a combat choice.
D WhiteBlade UGC cosmetic utility Linked to the Dark Blade UGC limited check. UGC-tied collectible with standard basic attacks. Minimal long-term progression value.

Haze Seas Races Tier List

All live races ranked by PvP, PvE, survivability, and unique abilities.

S

S Tier

Meta-defining races with exceptional stats, exclusive abilities, and top-tier combat scaling.

D.

D.Clan

Mythical

Conqueror's Haki / Elite stats

The absolute pinnacle of races. Provides stellar stat boosts and exclusive access to Conqueror's Haki, making it supreme for both PvP and PvE.

V1:+5% HP, +5% Stamina, Conqueror's Spirit (250 Stamina cost)
V2:+10% HP, +10% Stamina, Conqueror's Spirit costs 200 Stamina
Dr

Dragonborne

Legendary

High defense / Glide utility

Outstanding survival stats and passive health regeneration. The V2 glide ability grants excellent aerial repositioning during boss fights.

V1:+10% HP, +10% HP Regen, +25% First Skywalk Boost
V2:+10% HP, Glide Ability (hold Space to fall 2x slower)
A

A Tier

Very strong choices with high survival, lifesteal, or crucial immunities for fruit users.

De

Demon

Rare

Lifesteal / passive DPS

An underrated option offering consistent healing in long fights. Hellfire circles add passive damage triggers when active.

V1:+2.5% Lifesteal
V2:+3% Lifesteal, 10% chance to summon hellfire circle on Dash
Fi

Fishborne

Uncommon

Water immunity / fast swimming

Water Immunity is a game-changer for Fruit users. The speed burst on exiting water makes island hops extremely smooth.

V1:+50% Swim Speed
V2:2x Swim Speed, 2x Walkspeed for 4s after leaving water, Water Damage Immunity
Hu

Human

Common

Observation Dodge / clutch speed

Surprisingly competitive. The extra Observation Dodge significantly increases PvP survival, and low-health speed boosts aid escapes.

V1:+25% Walkspeed under 70% HP
V2:+50% Walkspeed under 70% HP, +1 Observation Dodge
B

B Tier

Decent races with solid general movement buffs, though they lack combat-related defensive perks.

Be

Beastborne

Uncommon

Mobility / dash stamina

Excellent for exploration and sword/melee stamina spam. However, it offers no direct combat damage or health regeneration buffs.

V1:+20% Walkspeed, +5% Stamina
V2:+50% Walkspeed, +10% Stamina
C

C Tier

Purely utility or exploration-focused races that offer little to no direct advantage in combat.

Sk

Skyborne

Uncommon

Gliding / map traversal

Fun for flying around the map and early traversal, but offers zero combat or defensive passives in active encounters.

V1:+50% First Skywalk Boost
V2:Glide Ability, 2x First Skywalk Power

Full Ranked Races

All live races ranked by performance, with passives and combat utility.

Tier Race Rarity V1 Passive V2 Passive Reason
S D.Clan Mythical +5% HP, +5% Stamina, Conqueror's Spirit (250 Stamina cost) +10% HP, +10% Stamina, Conqueror's Spirit costs 200 Stamina The absolute pinnacle of races. Provides stellar stat boosts and exclusive access to Conqueror's Haki, making it supreme for both PvP and PvE.
S Dragonborne Legendary +10% HP, +10% HP Regen, +25% First Skywalk Boost +10% HP, Glide Ability (hold Space to fall 2x slower) Outstanding survival stats and passive health regeneration. The V2 glide ability grants excellent aerial repositioning during boss fights.
A Demon Rare +2.5% Lifesteal +3% Lifesteal, 10% chance to summon hellfire circle on Dash An underrated option offering consistent healing in long fights. Hellfire circles add passive damage triggers when active.
A Fishborne Uncommon +50% Swim Speed 2x Swim Speed, 2x Walkspeed for 4s after leaving water, Water Damage Immunity Water Immunity is a game-changer for Fruit users. The speed burst on exiting water makes island hops extremely smooth.
A Human Common +25% Walkspeed under 70% HP +50% Walkspeed under 70% HP, +1 Observation Dodge Surprisingly competitive. The extra Observation Dodge significantly increases PvP survival, and low-health speed boosts aid escapes.
B Beastborne Uncommon +20% Walkspeed, +5% Stamina +50% Walkspeed, +10% Stamina Excellent for exploration and sword/melee stamina spam. However, it offers no direct combat damage or health regeneration buffs.
C Skyborne Uncommon +50% First Skywalk Boost Glide Ability, 2x First Skywalk Power Fun for flying around the map and early traversal, but offers zero combat or defensive passives in active encounters.