Combat Console

Damage Inputs

Use the matching stat for your damage type. Awakening bonuses only apply to Fruit damage.

Damage Model

How the Calculator Reads the Formula

The page follows one shared structure, then swaps the stat pool and available skills based on the selected damage type.

Step 1

Start With Stat Scaling

Every calculation begins with 5 + 0.3 x Effective Stat. Effective Stat is the selected stat plus floor(Mastery / 2), following the official rule that every 2 Mastery grants 1 Stat.

Step 2

Apply the Skill Slot

Skill slots increase the base damage. Skill 1 starts at x2.0, higher slots scale up, and Fruit adds Skill 6 plus the F hotkey.

Step 3

Apply Buff Multipliers

Rarity, Fruit Awakening, and multi-tick balancing are applied after the skill multiplier. Non-Fruit builds keep Awakening at x1.00.

Reference Tables

Official Multipliers Used Here

These tables mirror the calculator controls so players can check the numbers without changing inputs.

Skill Slot Multiplier Available For
Skill 1 x2.0 Combat, Sword, Fruit
Skill 2 x2.2 Combat, Sword, Fruit
Skill 3 x2.4 Combat, Sword, Fruit
Skill 4 x2.6 Combat, Sword, Fruit
Skill 5 x3.0 Sword, Fruit
Skill 6 x3.2 Fruit
F Hotkey x2.6 Fruit
Modifier Multiplier How It Applies
Mastery conversion 2 Mastery = 1 Stat Added to the selected Combat, Sword, or Fruit Stat
Common x1.00 No rarity buff
Uncommon x1.05 5% damage buff
Rare x1.10 10% damage buff
Legendary x1.15 15% damage buff
Mythical x1.20 20% damage buff
Fruit Awakening +5% Fruit only, per awakening stage
Multi-tick x1.50 Skills with more than one damage tick

Worked Examples

Quick Checks Before You Build

Use these examples to verify that your result is in the expected range after changing inputs.

Sword

Rare Sword Skill 5

(5 + 0.3 x 1000) x 3.0 x 1.10

1,006.5 damage
Fruit

Mythical Fruit Skill 6, 2 Awakenings

(5 + 0.3 x 1000) x 3.2 x 1.20 x 1.10

1,288.32 damage
Combat

Legendary Combat Skill 4, Multi-tick

(5 + 0.3 x 1000) x 2.6 x 1.15 x 1.50

1,367.93 damage