Start With Stat Scaling
Every calculation begins with 5 + 0.3 x Effective Stat. Effective Stat is the selected stat plus floor(Mastery / 2), following the official rule that every 2 Mastery grants 1 Stat.
Calculate theoretical skill damage for Fighting Styles, Swords, and Fruits using the official balance sheet formula. Choose your stat, skill, rarity, awakening stage, and multi-tick setting.
Combat Console
Use the matching stat for your damage type. Awakening bonuses only apply to Fruit damage.
Damage Model
The page follows one shared structure, then swaps the stat pool and available skills based on the selected damage type.
Every calculation begins with 5 + 0.3 x Effective Stat. Effective Stat is the selected stat plus floor(Mastery / 2), following the official rule that every 2 Mastery grants 1 Stat.
Skill slots increase the base damage. Skill 1 starts at x2.0, higher slots scale up, and Fruit adds Skill 6 plus the F hotkey.
Rarity, Fruit Awakening, and multi-tick balancing are applied after the skill multiplier. Non-Fruit builds keep Awakening at x1.00.
Reference Tables
These tables mirror the calculator controls so players can check the numbers without changing inputs.
| Skill Slot | Multiplier | Available For |
|---|---|---|
| Skill 1 | x2.0 | Combat, Sword, Fruit |
| Skill 2 | x2.2 | Combat, Sword, Fruit |
| Skill 3 | x2.4 | Combat, Sword, Fruit |
| Skill 4 | x2.6 | Combat, Sword, Fruit |
| Skill 5 | x3.0 | Sword, Fruit |
| Skill 6 | x3.2 | Fruit |
| F Hotkey | x2.6 | Fruit |
| Modifier | Multiplier | How It Applies |
|---|---|---|
| Mastery conversion | 2 Mastery = 1 Stat | Added to the selected Combat, Sword, or Fruit Stat |
| Common | x1.00 | No rarity buff |
| Uncommon | x1.05 | 5% damage buff |
| Rare | x1.10 | 10% damage buff |
| Legendary | x1.15 | 15% damage buff |
| Mythical | x1.20 | 20% damage buff |
| Fruit Awakening | +5% | Fruit only, per awakening stage |
| Multi-tick | x1.50 | Skills with more than one damage tick |
Worked Examples
Use these examples to verify that your result is in the expected range after changing inputs.
(5 + 0.3 x 1000) x 3.0 x 1.10
(5 + 0.3 x 1000) x 3.2 x 1.20 x 1.10
(5 + 0.3 x 1000) x 2.6 x 1.15 x 1.50